Client: Blizzard Entertainment
Role: Senior designer and Creative Project Manager
Background: World of Warcraft Magazine is a quarterly, 148-page collectable coffee table magazine with NO ADS. Produced by Future US, sponsored by Blizzard Entertainment, it wins the loyalty for Blizzard‘s World of Warcraft online game. The result: Subscribers in 93 countries and a marked increase in online mayhem.
Impact: Senior designer and creative project manager – creating content for the original magazine in English and managing creative production of foreign language versions: French, German and Spanish.